Category Archives: Ingress

All things Ingress

Title

Oh no.

I’m feeling it again. That downward spiral of playing game after game after game. Once again these games are piling up until one day I’m going to explode and delete them all. I’m barely keeping up with maintaining my blog. It’s not that I don’t have stuff to talk about (I have many, thanks to the daily prompts), it’s just that I’ve been so lazy.

See, I’ve been so lazy I can’t even be bothered to think of a quip for a title now.

What? If Megan Trainor can do it, so can I, so there.

Anyway. I’ve been wasting so much time during my off days instead of doing useful stuff like programming or writing or running. Even doing research on card prices for Magic: the Gathering (MTG) would be better than the dumb games I’m playing. Okay, not dumb. Just time consuming.

Hearthstone. Oh man I’m addicted to this game. Every time I return home after two days of work, playing it one of the first things I do. Because I can accumulate up to three daily quests, I usually spend my time playing until I finish all the quests I’ve accumulated. If I’m lucky, the quests will overlap and I can finish them in half the time I would have needed, but that doesn’t happen very often and so I end up spending three to four hours playing. I guess it’s my fix for MTG, because Hearthstone is essentially the dumbed-down and free version.

Hearthstone is my number one major time waster at home and the only reason I play at home is because I can’t do so in the guardroom during my off duty hours. Speaking of which, mobile games are starting to creep back into my life again. Ascension, Crossy Road, Mobfish and Scramble are just some of the mobile apps I’ve downloaded to pass the time.

I’m ashamed to say that I’ve not read a single storybook this year.

During our off hours, we’ve been playing board games in the guardroom as well. Risk and Mastermind seem to have become our go-to games during stand-down times and Risk games last well into the night. Now I spend more time playing games than I watching movies.

What the heck am I doing with my life -.-

Apart from MTG, Ingress is the only game I don’t regret playing because it makes me walk. Doing the missions also gives me topics to blog about. I’m currently writing about mission series that I do with my Dad and some other players which are part reflection and part instructional for other players to follow. We’re almost done with our second mission series, which we’ll finish this Sunday. Finally! That post had been sitting in draft mode for almost two months.

Speaking of exercise, I haven’t done much besides weekly dance sessions, semi-daily pull-ups (so far I’m only back at 15 pull-ups in a row) and short 1.5km runs during my working days. I’m doing my best to do some intensive exercise at least once a week, whether it be as strenuous as a hard hour of parkour training, or as relaxing as a three hour Ingress mission.

Sigh.

I think I’ll give myself til the end of March to get over this, then delete all the minor games on my phone and bring some books to read in the guardroom.

-Jace

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Ingress – 18 Uniquely Singapore Mission Series

Last Friday night, a few Enlightened agents and I completed the 18 Uniquely Singapore missions in order. Each completed mission gives us a mission badge and, when all 18 are completed in order, the images of the badges align nicely to form a map of Singapore. This mission series was created by Enlightened player FortMax.

Here’s what it looks like, as well as all 18 locations.

01 Uniquely Singapore Mission Locations

I predict that the Ingress players who read this post will want the full instructions and tips, so I’m giving it up front first. The rest of the post will be a personal recount of our experience doing all 18 missions. Here’s what you need to know if you want to do the missions yourself:

This picture is all you need. Just download it into you mobile and go play.
All the missions are at the MRT stations. If the location is underground, you’ll have to go to the surface to get the signal, which means you’ll have to tap out of the station. I don’t think there are any missions that can be completed without tapping out of the station.
Each mission consists of hacking four nearby portals, so a very efficient player shouldn’t take more than five minutes to complete them. Unless you want to glyph hack, which I highly recommend, given the new Translator badge.
If you complete them all by MRT, you’ll take about a whole day, so start early, or do it over two days.
– If you go by car, you’ll travel about 140km and take about eight hours or so.
Make sure your device is fully charged and bring at least two portable chargers or spare batteries. I started with 73% and two fully charged portables (3000mAh and 10000mAh) and I still wound up with 7% on my mobile and two completely drained chargers when I got home.
Do prepare water. Lots of water. And perhaps snacks. If you’re going by train, it might be a good idea to pack sandwiches so that you can keep moving.

I have several other mission-specific tips as well, like problem portals, but you’ll have to read the rest of the post.

We started at 11pm on Friday, 30th January. Our team consisted of my dad (Crossbow88), Yi Hong (chikidi28), Nicole (draconitas) and me (JaceTan). My dad had planned it out and estimated we would need about five hours to finish and have a snack at 4am to celebrate. I thought we would finish the missions quickly and take less time, but it turns out we took just over eight and a half hours from leaving to returning home, including our snack break at about 4.30am.

My estimation sucked. 😦

Anyway, before the mission started, my dad and I decided to have a late dinner. My mobile was at 100% when we left to eat at about 8.30pm, but we did some fielding on our home ground, doing our best to use up our items and glyph hack. We both managed to get the Bronze Translator badge (200 points), but I utterly failed at using up my items. I ended up 1998 items in my inventory, even after recycling all the useless keys and weapons I had, and consuming cubes to recharge all the Enlightened portals I had keys for. As we headed to ECP to get to Raffles MRT (our first stop), I managed to glyph hack the last portal before we hit the highway, pushing me to 2008 items in my inventory.

Sigh.

We had quite a bit of fun chatting on the way there and as we neared Raffles, my dad asked us to guide him to Raffles MRT, so I looked at my Ingress map. At one traffic light, he asked if he should turn right or go straight. Our target was half right, so both ways were fine. So I said, “Both ways are fine, but turn right… there are more portals this way.” We all had a good laugh at that.

Raffles MRT area was full of Resistance portals, so I was busy releasing X6s and deploying Resonators and Mods to free up space in my inventory, which I kept refilling via glyph hacking. One of the portals was really difficult to reach because it was inside a building and our GPS kept getting messed up because of the tall buildings. We spent half an hour here walking back and forth before finally touching the last portal and finishing the mission. My dad wanted to take pictures as proof, so here’s a selfie I took at Raffles Place. I was quite reluctant to do so because I’m quite uncomfortable with selfies that I take alone.

02 Raffles Place MRT

The next stop was Dhoby Gaut MRT. We were surprised at the number of cars on the road, even thought it was past 12am. Anyway, we completed this mission relatively quickly, since dad found a public car park. We were able to spend a little more time linking and creating fields as well. I forgot to take a picture at the Dhoby Gaut MRT sign, but we were already halfway back to the car, so I took a picture with my dad at the Istana Festival Arch.

03 Dhoby Gaut Istana Festival Arch

After that, we headed off to Orchard MRT. Dad parked at the back and we went to do the mission. This one also had another annoying portal inside Ion Orchard which we could only reach by walking back and forth and catching it as our GPS corrected itself. This mission took another 30 mins. I was too annoyed to take a selfie, so I just took a picture of Ion Orchard.

04 Ion Orchard

Once we all finally managed to drift into the portal’s range, we headed off to Bishan MRT. This mission was quite simple, although one of the portals required walking all the way through Junction 8 to the bus interchange. The four portals form a very neat stack, so I recommend taking the time to hack and stack.

05 Bishan MRT

Next stop, Yishun MRT station. This mission required quite a bit of walking, but only slightly more than the Bishan mission.

06 Yishun MRT

After Yishun, I stopped taking photos because we wanted to do the missions quickly and move on, so I have no photos for Woodlands, Choa Chu Kang and Jurong East. CCK area was fun because all four portals were clustered together and all were accessible from the road. There were no cars, so dad stopped by the road side and we could all hack without getting out of the car. CCK was also completely under Resistance control, so we unleashed our weapons and consumed cubes to destroy as much as we could. It was quite satisfying to convert five portals and unload a lot of our items.

Clementi MRT was our next stop and our halfway mark. We decided to take a group photo here after we completed the mission since the lighting was relatively better than our previous stops.

07 Clementi MRT

It looks like we took a picture with the Toilet sign XD

At this point, it was a little past 4am and we were getting hungry, so we went for prata. These missions were taking twice as long as my dad had predicted; we were supposed to have ended by now, or at least nearing the end. I blame the missions in city area, where we had so much difficulty hacking the portals that were out of reach. I figured that once we started hitting the East side, we wouldn’t have much problems. I’d already done the Paya Lebar, Bedok, Tampines and Pasir Ris missions before, so I knew that they were all easily accessible. I still had to redo them in order to align them nicely.

Anyway, we soldiered on, the next stop being Tanjong Pagar. This was a quick one and we all finished quickly except dad, because we were able to hack the portals as he parked. Heh. Then we hit Bugis. I managed to snag the far portal while dad drove past, but the others didn’t so after we parked, they crossed the road to do the mission. I finished up on my side then hacked and converted seven other portals while waiting for them.

We quickly finished up the next four East missions, then headed up to the northeast area. We spent a bit of time at Sengkang too, because of another unreachable portal. I kept walking back and forth through the sheltered interchange, trying to “catch” the portal when I drifted into range. Took me four attempts before I got it. We decided to take another picture at Sengkang before we left.

08 Sengkang MRT

When we left Sengkang, the sky had just begun to brighten and Hougang was bustling with activity by the time we reached it. The Hougang mission was also quite a bit of a walk, so we spent a bit of time here. We took the opportunity for a toilet break as well. I think that was my first toilet break since we started the whole mission. I really sweated out most of the water I put into myself.

Serangoon’s mission was at Nex mall and all the portals were accessible from the rooftop. Dad parked the multi-storey car park and we crossed the bridge to Nex. We kept ascending the rooftops until we found a space that allowed us to reach the last portal.

Finally! We had finished all 18 missions!!! And here’s proof:

09 18 Missions Complete

Thanks a lot, FortMax. Couldn’t have made it a nice circuit, so we wouldn’t have to drive 140km in such a weird way. -.-

I took a screenshot of my stats before and after we finished the missions, so here they are:

10 Status Before
Before

11 Status After
After

Almost 300,000 AP gained
201 Unique Hacks
11km walking distance
Deployed nearly 700 resonators
Created 69 links *snigger*
Closed 24 fields
Captured 60 portals, of which 51 were new to me
Destroyed almost 300 enemy resonators which neutralized 35 portals, taking down 71 links and 32 fields in the process
Of the 18 missions, 11 were new to me
Hacked over 330 times, netting almost 550 glyph points.

-Jace

Ingress Part Four – Bragging Rights

This post is more of a follow up on my progress on Ingress rather than a direct continuation from the previous three parts here, here and here.

So since the last update I’ve become more and more involved with Ingress. I joined the Enlightened East community and carried out two Operations (called Ops) with them. It was actually pretty fun, doing military style operations in the middle of the night, taking screenshots of our achievements as proof.

Anyway, before I can brag, Ingress does have a couple a new things: a New Shield, New Badges and Missions!

New Shield
The new shield is called an AXA Shield. It’s very rare, gives 70 shielding and is able to make a portal immune to virus attacks. Not really excited about this.

New Badges
Apparently, too many portals have been submitted so there’s a severe backlog. Niantic isn’t accepting anymore portal submissions from 1st Jan 2015 until further notice, so this means that the Seer badge won’t be available for a while. Portals submitted before 1st Jan 2015 will still be considered, so if you’re lucky, some of your submissions might be accepted.

So due to one badge effectively being taken away, three new badges have surfaced that will count toward leveling up:
– Trekker. Tracks your walking distance
– Engineer. Counts how many mods you’ve deployed.
– SpecOps. Counts how many unique missions you’ve done. (See Missions below)

Missions
Ah Missions. This is what I want to talk about. Missions are individual jobs, but have no reward but a badge to show that you’ve completed the mission. Each mission consists of a set of instructions to complete, sometimes in sequence and sometimes in any order you choose. Usually it’s hacking certain portals, but it can also be as simple as visiting a waypoint or as hard as capturing or upgrading a portal, installing a mod, creating links or fields and even answering puzzles using the clues they provide.

Missions are quite fun for me on several levels. First, this catered to my naturally individualistic tendencies; I could complete the missions alone, without having to rely on help from anyone else. Missions were also objective based as opposed to maintenance based. i.e. I had to go out and accomplish a goal, rather than wait for something to happen and react to it.

Going out to complete a specific mission felt better than just going out to take portals and create fields. To me, I felt that there was more of a sense of achievement from completing the missions than creating links and fields just to work towards the badges to level up. Right now, I’m Level 10 and I’ve already got enough AP to move on to the next level, but I’m lacking one Gold badge (I need six Silver and four Gold badges in addition to six million AP).

As of now, I’ve completed a total of 16 unique missions. I wasn’t aiming to get a Gold badge for anything in particular, but doing missions naturally works towards the rest of the badges. Right now, after yesterday morning’s 11km walk, I’m just 27 unique hacks away from leveling up!

01 Explorer Medal

Yesterday morning, after I booked out from camp, I went for a walk down towards Still Road, with the intention of completing two missions in the area. Along the way, I discovered three more missions which I did on the spot, but didn’t complete one of the original missions I wanted to do because the Singapore Food Trail #2 mission really took a long time. This is my whole route on Runtastic:

02 Overall Route and Details

Yeah that’s right, 11km in three hours, with my backpack full of stuff. Okay sure it wasn’t the ten pack items for route march, but still it was quite tiring. My shift was at 2am and I hadn’t slept since then.

Here’s an expanded picture with the location of the missions I did.
03 Overall Route

Each letter represents the place where I completed the mission, except for D1 and D2. Those represent the start and end points of the fourth mission I did, which was the first mission I’d intended to do. I hadn’t realised that the portals would be so far from one another.

Anyway, the missions I did at point A, B and C were the Tour of Ubi Tech Park, Lor Koo Chye Sheng Hong Temple Visit and Uniquely Singapore 12/18 – Paya Lebar. Nothing particularly interesting, just hacking portals in any order.

04 Tour of Ubi Tech Park

05 Lor Koo Chye Sheng Hong Temple Visit

06 Uniquely Singapore 12-18 - Paya Lebar

I initially thought all the portals were within a kilometer of each other at most, because they all had about the same distance from where I was standing. Usually, in the missions I’ve done, the portals were beside one another, or perhaps just further down the road, but at least it was in the same direction. This mission had portals in several directions, but I saw them all as about the same distance from me. I feel more than a little foolish, but hey, I completed it.

07 Singapore Food Trial #2
No, I didn’t eat with the mission, although I did demolish a 1.5L bottle of HTwoO.

Look back at the path I took. D1 was my start point and D2 my end point. See, A, B and C were all clustered missions, but this really was a food trail. Ah well, it was good anyway. I hit so many new portals. I think just a couple missions more and I should be able to level up.

-Jace

Ingress Part Three – An Update

This is a my reflection on the updates of the game since I last talked about it. It will assume you know what Ingress is and how it works. If you’re unfamiliar with Ingress, click here to read my summary on the game. Click here instead if you want to see my thoughts in the previous post.

So Ingress has had several updates since I last wrote about it. Between then and now, I’ve reached Level Eight (the current max level at the time) and my interest in the game dwindled. Also, because of my packed schedule, I couldn’t play much. I preferred to hang out with my friends or stay at home and blog, rather than go out and play Ingress.

After reaching Level Eight, the game was about creating and maintaining Control Fields. I saw this as a passive objective so I didn’t really like it. I prefer active objectives, goals that you move toward to, not maintenance work.

Anyway, back to Ingress. I haven’t been keeping up with the story, but my dad has, and he’s been telling me about the progress. They’ve had several updates that improved the user interface and added more features. One of these features was the addition of Levels Nine to Sixteen. Don’t know what the extra levels will bring, but perhaps better weapons or resonators or mods. Maybe even new items.

So far, we’ve got nothing exclusive to the higher levels yet. The extra levels are just statuses for now, with no practical applications. But it was the addition of these extra levels that sparked my interest again. Now I have a new objective: leveling up.

There were more updates though:

Glyph Hacking
By long pressing the Hack button, a glyph game will appear. It’s basically a memory game; memorizing the glyphs that appear on your screen and then recreating them in order within a time limit. The higher the level of the portal, the more glyphs you have to remember and replicate. Glyph hacking gives you extra items.

Capsules
Capsules are containers that you can use to store up to 100 inventory items in. The items in the capsule still count toward your inventory total and the capsule counts itself as one item. But there are two advantages. First, it lets you transfer items to another player pretty easily. My dad and I have been transferring items back and forth without capsules and it’s quite tedious.

Secondly, the capsule disables or “hides” your items. This means that you can store your extra keys or a particular inside the capsule, then when you hack the portal, it will see that you don’t have a key and will give you one. Previously, players had to drop keys, hack the portal and then pick up the keys again. This is okay if you have up to four keys, but it gets more and more annoying when you have to drop ten keys.

As of now, capsules can only be gotten with passcodes that are discovered in the discussion board or the in-game media. I’ve got no capsules, so now I regret recycling all my media.

Ultra-Strikes
As far as I understand it, these weapons are more precise variations of the standard XMP. They have higher damage but a smaller radius and they span the current eight levels, just like regular XMPs. If you stand on top of a resonator, a good Ultra-Strike can take it out in one hit. This is excellent for hitting high level farms without getting hit by other portals due to the residual radius damage inflicted by the normal XMPs. It’s also good for finishing off the last resonator or two of a portal and you don’t want to waste a Level Seven or Eight XMP on it.

I’ve got a L2 and a L6 Ultra-Strike, but I haven’t used them yet.

Looks like I’m back in the game! 😀

-Jace

Ingress Part Two – A Reflection

This is a reflection of the game from my point of view. It will assume you know what Ingress is and how it works. If you’re unfamiliar with Ingress, click here to read my summary on the game.

I’m really hooked on this game ever since my best friend introduced it to me and I got my very first Android mobile. After the initial learning curve, the game is pretty easy to understand. At first, I thought it was just going to be pretty repetitive; hacking, destroying, claiming, fortifying. But it turned out to be so much more.

Just last Friday, I learnt two new strategies to up my game, a new term (“farms”), and met two Resistance members who came to say hi to us. It feels like the makers of Ingress incorporated a bit of the Hash Brown Theory. I like that.

But even without this, I like the game a lot and I want to share the basic advantages or byproducts of the game. First of all, it’s augmented reality. I really like the thought of escaping to another world for a while, having a different set of exciting problems to deal with instead of everyday mundane ones. The game also requires you to physically move about. That’s actually a pretty great motivation to exercise. This is one of the few virtual games that actually make you move (like Wii games). I think it’s great that I could just set up a jogging path that takes me past as many portals as possible and if I want to hit more portals, I have to run further.

Another thing that’s awesome is that the portals are mostly pieces of art, murals and sculptures and statues and other fascinating things to look at. The game turns into a field trip combined with a treasure hunt. Pretty fun thing to do alone or together with a friend or group of friends. Your friends don’t even have to play the game, you could just play it yourself and point out the cool stuff to them as you walk past. The game doesn’t even take up that much concentration unless you’re focused on taking down a portal, so you can walk and talk without missing a beat.

Speaking about playing it with your friends, I feel that this might possibly be a fun date idea, whether or not your date plays the game. You both get a walk, spend quality time together and get to know the area a bit more. Spots like these start to accumulate in your mind like fun facts and it’s pretty cool to show people around the place. Heck, the portals can be used as meeting places! The portals become landmarks for you and the friends you’ve shown them to, which is pretty handy if you’re exploring a new area together. Even on your own, this game does slowly increase your map sense, which is a huge boon for me. I wasn’t too great at mental maps unless I frequented an area everyday. But now I have small mental maps of Bugis, Jurong East and Yishun, all places that I seldom go to.

Great game.

-Jace

Ingress Part One – An Overview

This is a summary of the game from my point of view. Some parts may be inaccurate because that was how I perceived it. This post is in no way comprehensive of Ingress. Click here to read my thoughts on the game instead.

One of the minor reasons I got a new smartphone was because of the apps I could download and use. I actually made a list of all the apps I wanted by getting ideas from friends and a Vsauce segment called App All Knight.

One of these apps I got is this augmented-reality game called Ingress, which my best friend plays on his mobile.

The game is based in real time and space, meaning that you view a different world through your mobile device (called a Scanner) and you have to physically move around the real world to interact with the in-game objects. The game uses your device’s GPS to track your location, so you actually have to be in range of the objects to do anything at all.

These in-game objects are usually Portals. The story behind the game is that a new type of matter, called Exotic Matter or XM, has been found to be leaking into this world, mostly through the Portals. XM is believed to be able to affect human thoughts and emotions. Scientist have discovered a way to harvest XM and use it as an energy source to power electrical devices, like the Scanner. In the game, XM is scattered all around in splotches and when you move within range, the scanner absorbs the splotches of XM to recharge itself.

As with anything new, people are arguing over what they should do about XM. We humans have been split into two main factions: the Resistance and the Enlightened.

Because XM can influence human thoughts, the Resistance believe that XM is toxic, dangerous and the entities that have bled XM into our world (if any) are hostile. They believe that we should plug up the portals and set up defenses to protect humanity from XM and it’s creators/masters.

As you might imagine, the Enlightened take the opposite view. They want to learn about XM and use it to create new technology and improve everyone’s lives. If any entities are on the other side of the portals, then the Enlightened believe that we should welcome them, not unlike hosts welcoming guests to a party. They believe that a lot can be learnt from the entities and that we could share our knowledge with them too.

It’s a classic power battle between “change is good” and “change is bad”.

So what is a Portal? Portals are anything that showcase creativity, such as works of art, magnificent buildings and structures, or even unusual formations by nature. Those places have so much XM gathered that creativity and inspiration are at their peak. Hence, people put sculptures and works of art there and nature forms pretty and weird things.

These Portals are, by default, unclaimed, but both factions have to ability to claim Portals and fortify them. The Resistance is represented in Blue and the Enlightened in Green. Claiming a portal involves first destroying any opposing fortifications that portal may have, which are called Resonators. Resonators store XM and have different levels; the higher the level, the higher the storage capacity of XM. When all Resonators are destroyed, the Portal becomes unclaimed. To claim it, a user simply deploys a Resonator of his/her own. The Portal will be aligned to his/her faction and the Portal will be owned by the person who claimed it. Resonators are like batteries, they store the power needed to align a Portal and the energy slowly depletes over time. A user may recharge the Resonators by being in range. This uses up XM though.

The other type of fortification are called Mods, short for Modifications. These Mods include (but aren’t limited to) Portal Shields (which reduce incoming damage), Heat Sinks (which reduce the cooldown time between portal hacks), Multi-Hacks (which allow more hacks before the portal becomes overheated), Force Amps and Turrets (which improve the Portal’s counter-attack on enemies) and Link Amps (which expand a range a Portal can link to another Portal).

Hacking is the main activity of Ingress. To hack a Portal, the user must be within a 40m radius of the Portal, then press the Hack button. There is no physical skill involved when hacking and any portal may be hacked by any user. Hacking portals usually provides the user with items (Resonators, Weapons, Mods and Portal Keys) and this is the main way to increase one’s inventory. Hacking a portal of your own faction has a higher chance of giving you more or better items, while hacking an unclaimed or enemy portal will give you less or mediocre items. Hacking an enemy portal also grants you 100AP but it may counter attack and drain some of your XM. Regardless, all portals should be hacked when you get the chance to.

There is a five minute cooldown period between hacks, so Heat Sinks are useful if you have a nearby Portal you wish to hack multiple times in a short span of time. However, there is also a limit of four hacks a single user may perform on a single portal in a given four-hour cycle. Multi-Hack Mods increase this number, depending on the rarity of the Mod itself.

Portals will sometimes drop Portal Keys. These keys are needed to link two Portals together. Of course, there are several prerequisites before a link can be made, such as both portals must be within range of each other, both portals must have the same faction alignment as the user, and there must be no other links in between the portals. You only need one Key to link the Portals, but the Key is consumed once you use it. You may hack the Portal again to gain another Key and use that to link another portal as well. Portals have no limits to the number of outgoing links they can have at any one time, but can only hold a maximum of eight incoming links. Portal Keys also allow the user to recharge Portals remotely, although the distance does reduce the effectiveness a little.

Successfully creating three links between three Portals will form a triangle and the whole area within that triangle will become the colour of the faction. This is known as a Control Field, which has captured Mind Units (MUs). MUs are the only measurement of the control of different factions. It doesn’t matter how many Portals a faction has captured, it just matters how many MUs they have.

To destroy a Portal, players use weapons called Bursters. They have different levels as well, with higher levels doing more damage and having a further damage radius. Players can obtain Bursters that have a higher level than the player himself/herself but the Burster is unusable until the player reaches that level. Bursters explode and deal damage in an area, hitting all enemy Resonators in the radius. They drain the XM energy in the Resonators and when a Resonator has no energy, it is destroyed and cannot be recharged. The further away a Resonator is from the Burster’s point of origin, the less damage it will take. Shield Mods and links also reduce the amount of damage the Resonators receive.

The aim of the game is for one faction to annihilate the other by covering the entire world in Control Field, essentially gaining 100% of MUs (yes this is international). Of course, this will never happen, with the back and forth war between the factions.

Players can’t die in the game. The closest thing to “death” would be having no more XM energy in their Scanner and thus their Scanner would be disabled until it absorbs more XM. The Scanner can also be recharged by recycling items or by consuming Power Cubes (which give 1000XM multiplied by the Cube’s level).

Hacking enemy Portals, destroying Resonators and links, claiming Portals, applying Mods, creating Links and Control Fields all reward the player with Action Points (AP). AP is used to level up. Currently there are only eight levels, but it takes quite a while to get there purely because of the sheer amount of AP required.

-Jace